Monthly Archives: April 2009

Whyst in Adobe’s Atmosphere

atmosphere1

In 2002 Activeworlds did a major financial overhaul that, among other things, increased the price of fun by 350%.  At the time, many of us were survivers of a recent recession and couldn’t justify the price increase without a similar increase in service.  So we left.  Like a gypsy caravan, we pulled up our roots and scoured the internet for opportunities.  And many of us found one in Adobe’s Atmosphere.

Atmosphere was in beta, which meant free!  It was the early days of free beta when testers understood things would change frequently and developers of beta respected testers for a lot longer during the process than they do now.    We called our Adobe Developers zombies for their tireless work.  Deadlines were always “in two weeks”, even if they took months.  All in all, it was an easy, fun, meaningful, and sometimes profitable experience until the end, which was difficult.

Courtyard of the Changeling in Atmosphere

Courtyard of the Changeling in Atmosphere

  
The interface was a somewhat new concept, that later became quite common.  It gave the user a seperate program in which to build.  Using various primitives, which were resized, rotated, added, subtracted, and intersected, worlds and even avatars were built.  This was great for architecture, but often gave organic forms a boxy look, so support for external 3d content formats was later included.  Atmosphere worlds were even programmable with javascript, and had physics using the Havoc engine!

Once the world was published, it was hooked into an Adobe chat server and you would then embed it right into a web page, which at the time was novel and exciting.  All kinds of neat perks were added.  You could share pictures, worlds, avatars and 3d objects, simply by clicking and dragging these things onto your friend avatars.  It sounds like old hat to you now yes?  But then it was new and many of them firsts.

Greenman Inn in Atmosphere

Greenman Inn in Atmosphere

Here, Whyst was reborn and expanded it’s world from italianate gardens, to fantasy hang-outs, and palatial interiors.  Old friends were found, such as Lady Bunny and Lightfoot from Activeworlds.  New friends, and co-enthusiasts for 3D were found .. Angela, George, Donza, MichaelH, Petra, Apkalus, Lace, Americo and many many others as well as Adobe staff Daniel Presedo and Michael Kaplan. 

It was a nice run with exciting possibilities.  I even made some money doing contract work for Adobe, creating content and historically based worlds.  But in the end, we were quite suddenly informed by Adobe of Atmosphere’s demise.  It was hard to take, reminiscent of an unexpected romantic break-up. 

One of the greatest things about Atmosphere was it’s in-builder use of light.  When you were finished making a world, you would render the lighting, which sometimes took hours … even overnight.  But the final outcome that was achieved, gave the program it’s name.  Our worlds definately had atmosphere.

The Fairyrinth

The Fairyrinth

You can still visit the Fairyrinth, if your computer can work the plugin, but since it is no longer hooked to a chat server, you will be alone there.  Still, it has a tranquil charm, and you get to be a pixie!
-Whystler
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The first Whyst in Activeworlds

I thought I might start this blog off with a post about beginnings.

Roughly 10 years ago I discovered the world of creating virtual reality through Activeworlds.  This discovery started me on many unpaid hours… days… years, of hard, but satisfying work.

I had been working part time in the University of Guelph Library, trying desperately years upon years to go further in life by staying loyal to my position, hoping that my experience would gain me a permanent position.  It never happened.  But Activeworlds did.  It opened up an experience of boundless creativity for me.  After all, what is more creative than building a dream a square kilometer of land!

I met many wonderful people there in the early days.  People like Lady Murasaki, Jardine, Lady Bunny, JohnnyB, SaintWho, and Baro were pals and inspiring comrades.  Their encouragement and energy fueled me to eventually devote my career to creativity.

Activeworlds ,then, was boxy,  primitively lit, flatly textured, but at the time Whyst was a civilized sanctuary, as it always strives to be .  We walked in these gardens, and began to understand what Whyst truly is – a place where we can be our ideal selves:

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Whyst in Activeworlds ca. 2001

Unforgettable.
Unregrettable.
-Whystler
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Hello world!

Welcome to WordPress.com!

 

There was something charming about this pre-made first message.  So I think I’ll leave it instead of writing a lengthy “Hello World” post of my own.  Be sure to check out the “About” page for information about the why and who of this blog. 

Love yuh!

My IMVU avatar.

My IMVU avatar.

 

 

 

 

 

 

 

 

 

 

 

-Whystler…

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